Server runtime

Server-authoritative execution. The backend owns runtime state and validates actions through the engine’s contracts.

Gessa provides a server-authoritative runtime. Player clients submit actions and render the resulting state; the backend owns execution and validation. Build your game’s rules on this shared foundation.

Server-owned state

The backend is the source of truth, not the client.

Server-side validation

Actions are validated on the server, so the server decides what happened.

No backend to build

The authoritative loop comes with the engine, ready to run.

Part of one engine

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